![]() Sunspots apply scorch and deal damage to targets inside. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. (2 Fragment Slots) Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. (2 Fragment Slots) Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Gunpowder Gamble has a 15-second cooldown before you start accumulating stacks again. The damage is equivalent to a rocket launcher shot in PvE with a large blast radius, and it's comparable to a Tripmine Grenade in PvP. The grenade detonates after a few seconds if it isn't prematurely detonated, and it can stick to surfaces and targets. Throwing the dynamite will immediately draw your equipped weapon, letting you shoot the grenade mid-air. At six stacks, your next grenade will be a stick of dynamite. While equipped, every Solar-related kill will grant one stack of Gunpowder Gamble. Gunpowder Gamble is an entirely new effect for Gunslingers. Consider using Acrobat's Dodge with this Aspect to proc radiant whenever you need to spam Throwing Knife. Additionally, this Aspect also lets you make an infinite melee loop if you're radiant-one of Solar 3.0's keywords. Blade Barrage releases 10 more knives in total, making it a significantly stronger Super. Knock 'Em Down increases the duration of both Golden Gun variants by 33%, and the three-shot variant gains an additional 25% damage resistance in PvE only it has no DR bonus in the Crucible. This is also the only Solar Hunter Aspect that grants three Fragment slots. ![]() You effectively have 100 handling and reload speed while this passive is active. It saw a slight duration increase from 10 seconds to 12 seconds, and activating any Hunter Dodge will immediately grant yourself and your allies max stacks. On Your Mark is a reworked version of Chains of Woe, increasing reload speed and handling for yourself and nearby allies with each precision kill. When charged, throw a solar explosive that can be shot in mid-air to cause an ignition. (1 Fragment Slot) Defeat targets with abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy. Golden Gun - Marksman has increased damage resistance and duration, and Blade Barrage launches more projectiles. Golden Gun - Deadshot has increased duration. (2 Fragment Slots) Your Solar Supers are enhanced. Activating your class ability immediately grants maximum stacks of On Your Mark. (3 Fragment Slots) Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration.
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